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01

Desert Temple

This environment was created to explore a strange and otherworldly landscape. I focused on unusual shapes, bold colors, and lighting to give it a unique, alien feel. The scene was built using modular pieces and designed to feel both unfamiliar and alive.

Software Used

02

Fantasy Forest

This is a whimsical forest environment inspired by fantasy and storybook worlds. I focused on creating a cozy, magical feel using bold shapes, hand-painted textures, and warm lighting. Everything was built with modular assets and designed to tell a visual story.

Software Used

03

SpongeBob
Saving Bikini
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Environment/Landscape Sculpting and Model optimization for the SpongeBob: Sandy Cheeks Netflix movie. The assets were designed to fit the show’s playful and vibrant style, focusing on bold shapes and clean topology to bring the underwater world to life. Worked closely with Technical Directors for Scene and shot Requirements.

Software Used

04

Builder Brothers

This collection features environment designs and assets created for the Builder Brother TV series. The work focused on bright, colorful, and playful environments that appeal to a young audience. Each asset was designed for easy animation and built with efficient topology to fit the show’s production pipeline and style.

Software Used

Environment
Models

05
 

A showcases a variety of 3D assets created for animation, games, and film projects. Each model is crafted with attention to detail, clean topology, and efficient UV layouts to ensure they fit smoothly into production pipelines. From props to environment pieces, these assets highlight my skill in creating both stylized and realistic models.

Software Used

© 2025 Lucas Brownell, Environment Modeler

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